Introduction:
The Tutorials program at the International
Conference on Cognitive Modeling 2004 will be held
on Thursday 29 July 2004. It will provide
conference participants with the opportunity to
gain new insights, knowledge, and skills from a
broad range of areas in the field of cognitive
modeling. Tutorial topics will be presented in a
taught format and cover a range of cognitive
architectures. Tutorials at ICCM have been held
before, and this year's program will be modelled
after them and after the series held at the
Cognitive Science Conference.
There is a student rate, and such students must
bring their ID to show at registration.
Attendance at the tutorials does not require
conference registration, but tutorial registration
does not provide conference entrance. If you are
not registering for the conference, you can
register for the tutorials at the door.
Arrangements:
There are four tutorials this year on Thursday 29
July (rooms to be announced on the day). They cost
$40 (about 25 pounds or 35 Euros) for each half-day
tutorial and $30 for students. Payment can be made
using the registration site on the conference page,
or can be paid for on the day (if space is
available). The program includes handouts, and a
tea and a coffee break (including biscuits). Lunch
is available nearby in downtown Pittsburgh
(Oakland). There will be a meeting of the tutorial
committee and tutors after the tutorials, location
to be announced at the tutorials.
Registration for tutorial attendees will be from
8.30 am on 29 July in the first floor lobby of
LRDC. It should take less than 5 minutes to get
from the tutorial desk to the tutorial rooms, but
please allow yourself this time to get to the room.
If you have a lap top, please bring it to the
sessions, as you will work in pairs in the
tutorials.
The morning session includes a 15 min. coffee
break, and the afternoon session includes a 15 min.
tea break.
Topics
CHREST, a Tool for Teaching
Cognitive Modeling
Gobet and Lane, Half-day (1400-1715)
in the XXX LRDC, room to be announced
Building Cognitive Models with
the EPIC Architecture for Human Cognition and
Performance
Kieras and Hornof, Whole-day (0915-1230 and
1400-1715)
in the XXX LRDC, room to be announced
A Hands-on Tutorial for
Building Agent Models in Soar
Laird, Whole-day (0915-1230 and 1400-1715
in the XXX LRDC, room to be announced
Development of Cognitive
Agents Using the COGNET Architecture and iGEN
Toolset
Zachary and Szczepkowski, Half-day (0915-1230)
in the XXX LRDC, room to be announced
========================================================================
CHREST, a Tool for
Teaching Cognitive Modeling
Half-day tutorial (1400-1715)
in the XXX LRDC, room to be announced
Fernand Gobet and Peter Lane
Brunel University and University of
Hertfordshire
fernand.gobet@brunel.ac.uk
CHREST (Chunk Hierarchy and REtrieval
STructures) is a comprehensive computational model
of human learning and perception. It has been used
to successfully simulate data in a variety of
domains, including: acquisition of syntactic
categories, expert behaviour, concept formation,
implicit learning, and the acquisition of multiple
representations in physics for problem solving. The
aim of this workshop is to provide participants
with an introduction to CHREST, how it can be used
to model various phenomena, and the knowledge to
carry out their own modelling experiments.
Participants in this tutorial will:
1. Acquire a comprehensive understanding of the
CHREST computational model and its relation to the
chunking and template theories of cognition;
2. Explore some key learning phenomena
supporting the chunking theory by taking part in a
verbal-learning experiment;
3. Attempt to match the performance of a CHREST
model of verbal learning with their own data; and
4. Be introduced to the implementation of CHREST
in sufficient detail to begin modelling data in
their own domains.
Software will be provided for the experimental
settings, as well as the CHREST implementation.
Supporting documents and copies of published
articles will provide complete details of the
theory and the model.
Please bring a laptop with you and indicate this
on the registration form. Our plan is to have
tutees work in pairs, so not to worry if you can't
bring one.
Fernand Gobet is Professor of Psychology
at Brunel University. He previously was Reader of
Intelligent Systems at the University of
Nottingham. He started working on the CHREST
architecture in collaboration with Herbert Simon
during his stay at Carnegie Mellon (1990-1995). In
addition to developing the CHREST architecture, his
scientific interests include: methodology of
computational modelling; empirical research into
expert behaviour, including its neural correlates;
the psychology of board games; natural and
artifical intelligence; and the fusion between
perceptual and conceptual knowledge.
Peter Lane is a Lecturer at the
Department of Computer Science at the University of
Hertfordshire. He was introduced to CHREST when
working as a Research Associate for Fernand Gobet
at the University of Nottingham. In addition to
work with CHREST, research interests include:
machine learning, computational linguistics, and
neural networks.
========================================================================
A Hands-on Tutorial for
Building Agent Models in Soar
Whole-day tutorial (0915-1230 and
1400-1715)
in the XXX, room to be announced
John Laird
University of Michigan
laird@umich.edu
The tutorial will provide participants an
understanding of the details of Soar so that they
can create simple Soar programs. This will be a
full-day hands-on tutorial that starts with an
overview of Soar, its history, goals, and previous
research done with it. The rest of the morning will
emphasize understanding the syntax and structure of
the architecture (the memories and processes), and
the emphasis in the afternoon on agent development.
In the morning, participants will learn to run,
modify, and debug small demonstration programs that
illustrate the various parts of Soar's structure,
including it new reinforcement learning component.
They will also be introduced to Soarās editing,
debugging, and runtime tools. In the afternoon, we
will work on simple agents that interact with a
dynamic simulated environment. The students will
build their own complete agents that navigate and
compete in a simple maze world (see
sitemaker.umich.edu/soar
for more details).
Please bring a laptop with you and indicate this
on the registration form. Our plan is to have
tutees work in pairs, so not to worry if you can't
bring one.
Prerequisite knowledge: We expect
participants to have some general programming
experience and a basic understanding of symbolic
processing. No prior knowledge of Soar or
rule-based systems required.
John E. Laird is a Professor of
Electrical Engineering and Computer Science at the
University of Michigan and Associate Chair of the
Computer Science and Engineering Division. He
received his Ph.D. in Computer Science from
Carnegie-Mellon University in 1983. His research
interests spring from a desire to understand the
nature of the architecture underlying artificial
and natural intelligence. He is one of the original
developers of the Soar architecture and leads its
continued development and evolution. Over the last
ten years he has been developing autonomous agents
for military simulations and interactive computer
games. His current research includes extending Soar
through the addition of reinforcement and episodic
learning. He is a Fellow of AAAI.
========================================================================
Building Cognitive
Models with the EPIC Architecture for Human
Cognition and Performance
Whole-day tutorial (0915-1230 and
1400-1715)
in the XXX, room to be announced
David Kieras
University of Michigan
kieras@eecs.umich.edu
Anthony Hornof
Department of Computer and Information Science
University of Oregon
hornof@cs.uoregon.edu
The EPIC cognitive architecture developed by
Kieras & Meyer
(www.eecs.umich.edu/~kieras/epic.html
and
www.umich.edu/~bcalab/epic.html)
works especially well for modeling perceptual-motor
intensive tasks, multiple tasks, and complex
multimodal task environments with many objects and
events. The underlying theory has inspired
fundamental empirical work and influenced other
cognitive architectures.
This tutorial presents an opportunity to become
acquainted with EPIC. The goal is to learn enough
about EPIC to decide whether it will be useful in
one's research, and if so, to get quickly started
in the full use of it. Hands-on exercises will
alternate with presentations of EPIC's mechanisms
and facilities and how to use them. The exercises
will cover two topics: Visual search, in which
non-uniform visual acuity and eye movements play a
critical role, and dual-task performance, in which
different executive strategies for task
coordination determine the overall level of
performance.
The only programming involved is writing
production rules, so fluency in a conventional
programming language is not required. A laptop
(Macintosh or Windows) will be necessary,
individually or shared, for the hands-on exercises.
The EPIC software will be provided. Useful readings
and the software can (and should!) be downloaded in
advance from
ftp://www.eecs.umich.edu/people/kieras/EPICtutorial.
Please bring a laptop (Mac or PC is fine) with
you and indicate this on the registration form. Our
plan is to have tutees work in pairs, so not to
worry if you can't bring one.
David Kieras is a Professor in the
Electrical Engineering and Computer Science and
Psychology Departments at the University of
Michigan. His primary research field is
computational cognitive modeling, with specific
interests in human-computer interaction and human
performance simulation, and previous work in
natural language processing. Together with David
Meyer, of the University of Michigan Psychology
Department, he developed the EPIC architecture for
human cognitive and performance modeling, and has
also developed simplified practical modeling
methodologies based on GOMS for use in human-system
design.
Anthony Hornof is an Assistant Professor
in the Department of Computer and Information
Science Department at the University of Oregon. His
research is in human-computer visual
interaction--improving the throughput between the
user and the machine using the visual perceptual
and oculomotor processes. Professor Hornof develops
cognitive models as a means of understanding the
strategies that people use to find things on a
computer screen, ultimately to put these models at
the core of a predictive tool that designers will
use to evaluate visual layouts early in the design
process. He uses eye tracking to evaluate and
validate the models.
========================================================================
Development of
Cognitive Agents Using the COGNET Architecture and
iGEN Toolset
Half-day tutorial (0915-1230)
in the XXX, room to be announced
Wayne Zachary and Michael Szczepkowski
CHI Systems Inc.
wzachary@chisystems.com
This tutorial introduces participants to COGNET
and iGEN, an integrated cognitive/behavioral
modeling method and toolset used to develop
cognitive agents -- software components that
exhibit a level of intelligence, which mimics human
thought and behavior. Cognitive agents represent
the logical transition of research on human
information processing into practical application.
Cognitive agents also represent a new and growing
paradigm for research in decision support,
intelligent human-computer interfaces, intelligent
tutoring, etc., which allows cognitive models to
brought to bear on problems of enhancing the
interaction between people and information
technology in complex work environments.
COGNET/iGEN integrates computational models of
expert-level human cognitive processes (e.g., an
emphasis on representation of recognition-primed
strategies employed by experts rather than the
atomic-level constructive processes employed by
novices) with many practical approaches from
software and systems engineering (e.g.,
incorporation of well-structured external software
interfaces to facilitate the integration of
cognitive agents into a operational software
environments) to provide a theoretically based yet
practical framework for cognitive agent
development. This workshop introduces participants
to the concepts of cognitive agents and to the
COGNET/iGEN method and tools for cognitive agent
development, and prepares them to undertake the
development of cognitive agents applications.
Attendees are invited to bring their own laptops
and will be given a (MS-Windows) CD with
interactive material that can be used in the
tutorial.
Please bring a laptop with you and indicate this
on the registration form. Our plan is to have
tutees work in pairs, so not to worry if you can't
bring one.
Dr. Wayne Zachary is founder and
President of CHI Systems Incorporated, a leading
cognitive engineering company headquartered near
Philadelphia. He led the development of the
Cognition as a Network of Tasks (COGNET) framework
for cognitive task analysis of real time,
multi-tasking domains, and applied COGNET to
diverse domains, ranging from military command and
control to patient-physician clinical encounters.
He holds a Ph.D. in Anthropology and Computer
Science from Temple University. Prior to founding
CHI Systems, he was Associate Professor of
Information Systems at Drexel University. He
developed and has taught prior versions of this
tutorial for the Human Factors and Ergonomics
Society, the Cognitive Science Society, the
Aviation Psychology Society, and the Behavioral
Representation in Modeling and Simulation annual
conference.
Mr. Michael Szczepkowski is a
cognitive engineer at CHI Systems' Philadelphia
regional office and manages the Cognitive
Engineering Practice there. He holds a M.S. in
Human Factors from S.U.N.Y. at Buffalo. He has used
COGNET/iGEN to developed cognitive models used in
numerous cognitive agents for instructional systems
and decision support systems over the last decade.
He developed the commercial training course
curriculum for COGNET/iGEN and has instructed over
one-hundred students in this course in the United
States and Europe. He has also helped teach prior
versions of this tutorial.
========================================================================
Chair
Frank
E. Ritter (Penn State)
Committee
members
Glenn Gunzelman (USAF)
Randy Jones (Soar Tech and Colby College)
Josef Nerb (Freiburg)
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